Hey guys, just wanted to see if anyone has been playing with simulating latency and experiencing missing messages sent between host and peer.
Perhaps I am understanding it wrong but if I send a reliable ordered message and it isn't received, shouldn't it keep on sending it until it is received?
What I am finding is that if I simulate latency around 10 seconds that these reliable messages aren't that reliable anymore. Perhaps its a problem with how c2 simulates latency?
From the manual under simulate latency it says, "The packet loss indicates the chance an unreliable message is lost entirely, or in the case of reliable messages that retransmission is necessary and the latency is multiplied." I'm just wondering why my reliable messages are being lost if that is the case.
Anyone have a similar experience or advice on this issue?