Multiplayer Plugin peer sync

  • I have a problem with the realtime multiplayer peer sync .

    Im using normal bandwidth , and high precision on my peer player sync with physics , but the collisions with gravity and against other objects is terrible.

    Is there a way I can increase the bandwidth sync to the peer. because normal bandwidth is just not accurate enough. will the multiplayer sync work better if I get a better if I get a dedicated server to be the host ? and will a server be able to handle a thousand rooms of 2 players each?

    I don't know maybe there's a way I can hack the bandwidth amount to High?

    Any suggestions?

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  • Have you measured how much bandwidth you are using at the moment ?

    Have you disabled all the behaviours on the peers to ensure local simulation doesn't conflict with the host updates ?

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