Multiplayer Plugin peer sync

0 favourites
  • 2 posts
From the Asset Store
The I18N (Translation) is a Construct plugin created to translate text in game.
  • I have a problem with the realtime multiplayer peer sync .

    Im using normal bandwidth , and high precision on my peer player sync with physics , but the collisions with gravity and against other objects is terrible.

    Is there a way I can increase the bandwidth sync to the peer. because normal bandwidth is just not accurate enough. will the multiplayer sync work better if I get a better if I get a dedicated server to be the host ? and will a server be able to handle a thousand rooms of 2 players each?

    I don't know maybe there's a way I can hack the bandwidth amount to High?

    Any suggestions?

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Have you measured how much bandwidth you are using at the moment ?

    Have you disabled all the behaviours on the peers to ensure local simulation doesn't conflict with the host updates ?

Jump to:
Active Users
There are 1 visitors browsing this topic (0 users and 1 guests)