I have a problem with the realtime multiplayer peer sync .
Im using normal bandwidth , and high precision on my peer player sync with physics , but the collisions with gravity and against other objects is terrible.
Is there a way I can increase the bandwidth sync to the peer. because normal bandwidth is just not accurate enough. will the multiplayer sync work better if I get a better if I get a dedicated server to be the host ? and will a server be able to handle a thousand rooms of 2 players each?
I don't know maybe there's a way I can hack the bandwidth amount to High?