Is there any way for this to work the same as what happens in browsers?
My Intent was run both Android and Ios.
C2's Multiplayer uses WebRTC. From what I know Cocoon.io Canvas+ does not support it. Webview+ might work if device's browser supports WebRTC.
Another way is to use a backend service like Photon:
You could try Xdk.
If it works on Android Chrome then it works there.
Develop games in your browser. Powerful, performant & highly capable.
Thank you, I will continue studying. return here with the result.
Well folks, I managed using Webview engine: WebView before this using the Canvas +.
Now is to continue the development.