I made a very basic multiplayer example to test out a few things, and something really weird is happening : the host's FPS gets and remains low (about 15 fps) every other time I run the program. 1 try out of 2, the host's fps is low. I close the program, then I start it again and it runs at around 60 fps. And it keeps doing that systematically. First fps is low, then fps is normal, then fps is low again, then fps is normal again... you see the picture.
And it does that with every game/app I make using multiplayer so far. Not only is it strange and annoying, but when the host has such a low fps, the game doesn't run well for anyone.
So far I have tested it only at home, both on the same computer with different browsers (Firefox, Chrome, Seamonkey) and on three different computers (using Firefox) leaving the multiplayer plugin to its default connection type (which is Internet even though it could be LAN in my case).
Am I the only one dealing with this? Anyone wants to try it too and tell me how it goes on their side?