in multiplayer i want to check if game is disconnected so reconnect that again.
after host and peer connected to each other i have no more "is connected" or "is logged in" work or ...
i can use "is in room" condition for check if my peer is connected to host
but how can i check if my host game is connected ? since host think it always in room !! but the other players can not join in that host because it not connected to signalling server !
you can test this in real time multiplayer example
enter game and after connecting just disable your internet and wait for 5-70 sec then connect to internet
and you will see sometimes "on signalling disconnected" not working!!!!!
so in my server how can i check if its disconnect then connect again !?