im trying to make a jump n run game for mobile devices, targeting mainly the firefox os phones availalble at the moment.
The problem is, i dont get a good performance, at first i thought ok, too many sprites, to big sprites, not the best project preference configuration and so on.
Then i followed all the tips from the mobile performance tutorial and reduced the game to a minimum (Player with jumpnrun bevaiour, three controller sprites and some solid tiled background for platforms, 3 events in eventsheet) for testing, to make it short, its faster now but not realy playable, even in this state.
Did i do something horribly wrong?
you can find the game under fldr.de/jmp3
the cpax und fldr.de/jmp3/jumpnruntest.capx