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How come the mirrored state isn't in the expressions? I can't count how many times I have needed this and must resort to creating an instance variable.
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C2 considers a sprite mirrored if it's width is negative, so you could use (sprite.width<0) in your expressions to see if it is mirrored.
oh wow, thanks!
I think I remember learning this in the past, but I guess I forgot about it.