Hi, this message appears when I import my image using a sprite object, reducing it takes me a lot of work so I want to ask:
Anyone know which systems do not support images of that size ?.
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It depends on the image memory available, for example some low end phones might not be able to load it. If you cut it in half it should work fine, and import it as two images
https://www.scirra.com/blog/112/remembe ... our-memory.
Ok, I understand, thanks for the link, did not know that article.
I think I'll use one object tilemap, much work ahead, lesson learned.
I used images because I compared the performance between images and tilemap objects and I found it occupied fewer resources using an image, but with big images the situation is inverse.