Making Games for a Living?

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  • Quick update fellow game makers, the progress is very slow. I just passed the $2 mark, which puts me at 20% progress from my target ($10).

    My strategy after passing the $1 target so far has been "the way of numbers", i.e. release as many "quickies" as possible and see where that takes me. Launched a bit more than half a dozen games on Kongregate, each with some 1-200 plays and making a few cents.

    Going at this rate I would need to release about 50 more quickie games to reach my target. But I think I'm going to try something else since the prospect of releasing 50 more games isn't really appealing. I need something orders of magnitude better than this.

    Sponsorship, promotion, in-game ads come to mind (of course more polished games too <img src="smileys/smiley1.gif" border="0" align="middle" />).

    It's been a fun ride so far, I was very new to this 6 months ago and I learned a lot. I don't feel like a beginner anymore <img src="smileys/smiley1.gif" border="0" align="middle" />, it's time to get more serious <img src="smileys/smiley4.gif" border="0" align="middle" />. Stay tuned!

  • How's your journey going Geo? It's great to see things are going well. I'm on the same journey too, trying to learn all about In Game Ads, F2P models, etc. etc.. There is so much stuff to learn outside of making the game itself - kind of annoying but kind of necessary I guess.

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  • I think that C2 could actually be used for more than just games. I am looking at it for Interactive Children's books and simple educational apps and also for corporate gamification on their websites - think about some custom designed and branded fun games / quizzes that would add some entertainment value to certin online businesses! As a web designer, illustrator and animator, i have been looking at C2 and Stencyl as my next step in diversifying.

    It's sad that nobody on here is making a good living from game design, but it just proves that it's a serious industry that requires tons of money, talented devs and designers. I love to read indie success stories but they're few and far between. Rovio and Supercell are mega successful and the latter company makes $700,000 a day from a few games (Clash of Clans being one. I'd be glad to make 1% of that a month lol!

    I am sure that C2 will grow in strength as HTML5 is embraced and improved in the next few years. Mobile internet is the new revolution and HTML5 is the engine that powers it. Apps cost a fortune to develop - have you seen what Objective C devs get paid in London? Just wish i had the brains for that. Sadly it all looks like Sanskrit to me.

    I am sticking with C2 and Stencyl for now. My only wish was that i didn't have to rely on third-party game acceleration / cloud services to publish them. <img src="smileys/smiley3.gif" border="0" align="middle" />

  • I work in the games industry as a sound designer, I go into an office and work on games to pay the bills. In my spare time I make games using Construct and I hope to be able to make something good enough to sell one day, but I'm not factoring that into they way I approach game development. I don't want the games I make outside of my day job to be influenced by the idea of making money.

    Having said that I think it's for sure possible to earn a full living from making games using Construct but it either takes an absolutely excellent game or very smartly targeted and focused game to make the money. Both of which I'm sure anyone can pull off given enough time and inspiration.

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