Quick update fellow game makers, the progress is very slow. I just passed the $2 mark, which puts me at 20% progress from my target ($10).
My strategy after passing the $1 target so far has been "the way of numbers", i.e. release as many "quickies" as possible and see where that takes me. Launched a bit more than half a dozen games on Kongregate, each with some 1-200 plays and making a few cents.
Going at this rate I would need to release about 50 more quickie games to reach my target. But I think I'm going to try something else since the prospect of releasing 50 more games isn't really appealing. I need something orders of magnitude better than this.
Sponsorship, promotion, in-game ads come to mind (of course more polished games too <img src="smileys/smiley1.gif" border="0" align="middle" />).
It's been a fun ride so far, I was very new to this 6 months ago and I learned a lot. I don't feel like a beginner anymore <img src="smileys/smiley1.gif" border="0" align="middle" />, it's time to get more serious <img src="smileys/smiley4.gif" border="0" align="middle" />. Stay tuned!