Low FPS, Converting to another program

  • , you may want to consider sharing a Capx OR how your events may look, the size of your images.

    But I guess I'm really starting to sound desperate now and everyone else is trying to help as well. Good luck with your game, and the next program you choose.

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  • : i was going to try unity + playmaker, but i really liked what i've made, maybe this is the starting point to start to learn real programming, so i want to know what the most suitable for this kinda app. i'm thinking delphi cuz FLstudio was build on it.

    but if unity 2d is enough i think i will try unity

    Chances are it's not the images that are causing any slowdown - there's nothing complex going on in that area of the project - but the number of audio clips you're playing back combined with C2 not having any way to sync sounds to a reliably steady clock on mobile, and android in general seems to have issues with a lot of sounds playing at once.

  • i've another test, dumbed down the rendering, turn off high dpi, and it went 55-60 fps. i think for now i will publish this as a desktop app. and restart the mobile version from scratch, use less layer, simpified the graphics (no transparency) . in flash is as easy as using vector graphics and it will scale perfectly in any resolution with lesser fps toll.

    its not about the sounds playing at once, no problem togling all the sound, it still getting 30ish fps.

    on high dpi mode and fullscreen, it went 30ish on idle and 10 fps when played. so this is definitely a scaling issue.

    another question, can i place all the menu / options in another layout, but the music still playing in layout 1?

  • another question, can i place all the menu / options in another layout, but the music still playing in layout 1?

    If you're asking that will the music played on a layout will continue playing after moving to another layout, then yes.

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