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i try my game in iphone 4g, in browser, and this game run very very slow, why?
This is just the way it is at the moment. You should try cocoonjs or appmobi's directcanvas for improved performance.
The specs in your mobile are a lot weaker than on a computer, therefor when running a html5 game directly in a browser on your phone, it will be a lot slower.
See this entry: http://www.scirra.com/manual/134/performance-tips
Try exporting to appMobi with directCanvas enabled - that can give you a 5-10x performance boost.
Ashley i try this and not all sprites are displayed. Tiled Background not displayed/ invisible
Appmobi are aware of this, they are working to correct it. How is your performance, ignoring the lack of tiled backgrounds?
Ok i use appMobi in my browser now i want export project to apk. file to run in my phone. I see only 'export to app store'.
Develop games in your browser. Powerful, performant & highly capable.
Btw. not all sprites are displayed anyone know how to fix this?
Sometimes tile backgrounds look glitchy, but i find no solution :/ my mobile is iPod 4 touch
in my project all my tiled backgrounds are in right place... well take a look
<img src="http://dl.dropbox.com/u/44710358/p_1293399297_1293399342.jpg" border="0" />
Ok i handle this but last question now when all works fine. How can i export with AppMobi to apk file?