Loop audio gap in Firefox

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6 looping tracks to use in your games and projects. These tracks are in the style of the 1960s detective movie genre.
  • Anyone having trouble getting their tracks to loop right? Seems to work fine in Chrome, but Firefox is having trouble looping audio correctly.

  • Always. To my knowledge, it doesn't actually support the loop command. There are a couple ways around it, but the most elegant to me was to use a playback position as a trigger to play the track again (you have to alternate tags or it won't work) and place the audio in as a sound effect and not music--you can only have one music track playing at a time. If you're interested, I can detail it a little better later today. It requires a little change in how you would normally make music loops.

  • Always. To my knowledge, it doesn't actually support the loop command. There are a couple ways around it, but the most elegant to me was to use a playback position as a trigger to play the track again (you have to alternate tags or it won't work) and place the audio in as a sound effect and not music--you can only have one music track playing at a time. If you're interested, I can detail it a little better later today. It requires a little change in how you would normally make music loops.

    The alternative i came up with is to seeks back to a specific value when its at the end, but it still slightly noticeable. But if your method works great ill implement it.

  • The problem is with Firefox, not Construct 2. It should be fixed in the near future when Firefox introduces support for the Web Audio API, which they are actively working on.

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  • The problem is with Firefox, not Construct 2. It should be fixed in the near future when Firefox introduces support for the Web Audio API, which they are actively working on.

    Ah okay then. Good news, i will inform my musician.

    Thanks. 8)

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