I'm looking for advice and a bit of information affirmation. Recently we launched our first game for Andriod: Kitten Chaos. (Available here: https://play.google.com/store/apps/details?id=com.seapigstudios.kittenchaos&hl=en or search Kitten Chaos in the app store (If you check it out any feedback is really really appreciated in here, by PM, email )).
Having managed to get the game to a stability I'm pretty happy with, I'd like to get it on iOS too.
I've done quite a bit of research, but I'm finding it really hard to tell what information is current/what the best options right now are. With that in mind I have a few topics I hope people will be able to chip in on.
Exporting: I'm currently exporting with Intel XDK, and while I am aware it will work with iOS I have heard and read about various issues people have had - especially regarding performance/unexpected behaviors not present in the Android version.
a) Does anyone have any experience with exporting for iOS using Intel XDK (bonus points for including adverts as monetisation)!
b) Does anyone have any recommendations for other exporters for iOS (I used cocoon.js in the dim and distant past and I see there is now a cocoon.io which is touted in the documentation to be the best thing ever - does anyone have any experience with it)?
Monetisation: I'm currently using Appodeals reward videos for monetization. I have come across a few posts saying appodeal doesn't work with iOS - but I can't find anything in the Appodeal documentation confirming this.
a) Has anyone managed to get Appodeal to work on an Appstore published app?
b) If I need to change monetisation options, does anyone have any suggestions? I'd like to stick with the reward video format - I think I'm aware of the most common options but what is everyone else using for iOS?
Thanks for reading everyone, any advice is really appreciated!