Hello everyone. I've searched the forums and I can find a few posts with similar issues concerning tiled backgrounds, but my issue is with animated sprite tiles. Keep in mind, I've only been putting it together for a few hours, so I know the art is rather terrible lol.
When I use the "run" command or the debug layout the animated tiled seem to look right, but when I export the game there is almost a transparent 1 pixel grid between each of the tiles. Here is a .png of the two side by side, I ran them at the same time on my dual monitors.
https:// It won't let me post hyperlinks sorry dl.dropboxusercontent.com/u/134981619/gpgame1/gp%20game%20comparison.png
I've set fullscreen in browser to letterbox scale, the sampling to point and linear, turned on pixel rounding, and all my tiles are a power of 2, 16x16 I believe. It's odd to me that the animated tiles show this grid, but the wood tiles in the back do not, I guess because they aren't animated?
Anyway, here is a .capx for the file. Any advice you guys could give would be greatly appreciated.
https:// same problem here with the link, hope this works. dl.dropboxusercontent.com/u/134981619/gpgame1/GP%20Game%20test2.capx