anglelerp(a, b, x) Linearly interpolate the angle a to b by x. Unlike the standard lerp, this takes in to account the cyclical nature of angles.
Can someone explain to me what angleLerp does different than Lerp would for angles?
I am not fully understanding the point.
I have an object that rotates to 180 when clicked on and back to 0 when clicked on again.
I have lerp on one and anglelerp on the other and don't see a difference.