I'm desperate... :( I tried everything I though would work... but it's impossible...
I started a project, months ago, a "tale book" for kids with static images and some extras, etc... that must work on an iPad. I decided to use CS2 and CocoonJS... bad idea :(
The main problem I have is, altough when I was starting everything went well, now the app crashes all the time (at first it crashed on ipad 1 and 2, but now it crashes on the ipad 3/4 too (1 gb RAM). I think the problem is the memory usage.
The images are retina-size 2048x1536 (jpg/png doesn't matter). I have 30 of them. I tried EVERYTHING I thought would work.
The first thing when I didn't care about memory waws to use invisible layers and make bvisible when requesting page change. Error, the app doesn't ewven start... crashes in the loading stage.
Then i tried with different layouts. Same thing.
Then tried with empty 2048 sprite and doing "Load from URL" and putting the jpgs in "files". App loads ok, but when reaching 5th image.. booom! it crashes..
I'm really desperate. I don't know what to do. As this is not a "game" techniques like tiling or so, commented in the forum doesn't apply to my project. Yes, I know maybe I chose bad with CS2 and Cocoon for this project. But it's done, I paid for it and I like it a lot to work with...
Really the layout-by-layout loading, or the free-mem when not used images, or... anything that works.... would help.
I hope you can help me! Thanks!!!