Have posted a thread here...
stackoverflow DOT com/questions/23932708/loading-html5-js-into-webview-fails-on-nexus7-running-kitkat-but-ok-on-phone-ru
but basically, we have loaded a WebView into a native Android app loading our Construct2 created game URL.
This works fine on an older device running Gingerbread , but fails to load on a Nexus7 running Kitkat.
This also works fine on iOS devices as well (native iOS app, loading game in a webview)
Has anyone else experienced this?
Anything I might be doing wrong in the exporting process?
just a bit more info..
developer.chrome DOT com/multidevice/webview/overview#does_the_new_webview_have_feature_parity_with_chrome_for_android_
the problems we face are that Construct 2 looks like it's generating code which will work in the chrome browser but not in an embedded WebView.
For example I'm guessing Construct 2 is using WebAudio to play the music, which is why I hear it in Chrome but not in the app since WebAudio is one of the features not currently supported in WebView.
anyone experienced something similar?
Develop games in your browser. Powerful, performant & highly capable.
If you search for 'Webview' you'll find a couple of threads, this has some info:
It looks like webview has a few things it needs to implement.