skelooth , if C2 wasn't fantastic for the most part, we wouldn't have had this conversation It's because it does what it does so good, that what it doesn't do, or fail to do, stand out!
Also, I don't think Colludium compares apples with oranges with the GTA reference, it's just that it's simply expected from any modern platform to be able to perform some basic staff. And you can't have anything more basic than smooth movement. Imagine a super-duper high end TV with 3D, bells and whistles, perfect blacks, a gazillion shades of gray and colors that make nature shy for her lack of chromatic pallet etc, but every few seconds it skips a frame or two... Would you be able to ignore that? For me it will make watching the movie unbearable, even more because it depicts everything else so great!
Lunatrap , do you mean Colludium 's example, mine or both? I understand that you've come a long way in your game development, do you encounter this problem in your game?
Joannesalfa , Tokinsom , thank you for your input. I myself had reported and unintelligently whined about this in other topics too (that and wanting a dedicated and proper masking system!). I brought this forward now, because I am about to get serious and invest time in game development, while in the past I was just testing, fiddling and learning C2 (I still do). So, something so basic and, in my gamer eyes, distracting, really pulls me off and discourages me to begin with, because I won't accept that my final project will intrinsically have this behavior, regardless of optimization and resource restrains.