Other users have specifically requested to have double-clicking toggle expand/collapse like it does now. So I'd rather leave it - I guess you need to expand/collapse groups more often than you edit them.
Yeah, you're right.<img src="smileys/smiley36.gif" border="0" align="middle">
hat's a problem with the download manager, you should report it as a bug to them. We can't do anything to stop that, we use built-in browser features to play audio and if someone else's software breaks that... it's not our fault! :)
Okay<img src="smileys/smiley17.gif" border="0" align="middle">
It shouldn't do - it should keep the same proportional size. If you have a sprite at 1:1 size and import a different size image it will stay at 1:1 size as well. If it's twice as wide and you import a new image, the new image is also twice as wide. Are you sure there's a problem with this?
When i drag an uncropped image to the project, press crop and exit the image editor, the image's origin size breaked, i have to press make 1:1 to make it return to origin size.
tried running it but I can't get the player to move. It seemed to be running fine in Chrome though.
Ugh... sorry i didn't say it more clearly:
the sword and shield are always stick with two hands(have swing behavior). It's smooth in Firefox and Opera, but in Chrome, it's seems like a small delay.
ave you seen the embed code at the bottom of each game's arcade page?
Yes, i added this to my post but it didn't work, you can look at my blog for more detail: blog