Next week I am conducting a Rapid Prototyping workshop for 15 to 20 game designers in my company. The last probably half of the workshop will be an introduction to Construct 2 / 3.
There are obviously some excellent tutorials and sample projects out there, but what other tips would you give to an experienced developer who is unfamiliar with Scirra's products? When you were first learning, what eureka moments helped everything click?
Here are a few tips I am considering:
What are some other tips for experienced people who are learning Construct 2/3?
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