INTEL XDK Crosswalk for Android FPS is low

  • parside try messing aroud with the physics behaviours and see if there is any difference (this is what i am doing right now <img src="smileys/smiley26.gif" border="0" align="middle" /> ) for some reference

    https://www.scirra.com/tutorials/67/delta-time-and-framerate-independence

    https://www.scirra.com/manual/134/performance-tips

    Thanks for the tips <img src="smileys/smiley2.gif" border="0" align="middle" />

    I will work on them...

    I asked Robert (Intel) for the web fonts. It is not a real problem.

    The only issue to solve was about the rolling speed of the ball in level 11 of my game.

    If I reach to solve it, I will release the game under crosswalk.

    However, thanks to all the people helping me in these days to end and release my game...

  • TheBogueRat thanks for the tips now cocoon js apk work <img src="smileys/smiley10.gif" border="0" align="middle" />

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  • Hi

    I got a problem with performace (low fps). I build real time multiplayer game.

    I have difficulty, because even after optimization FPS is between 20 and 40 on the mobile device when is connect only Host. I also noticed that it is jumping FPS for SCIRRA signaling server (my internet speed is perfect). Is this possible, and how to combat it?

    After half a year of work I have reached the conclusion that the Construct 2 Cordova and Intel XDK with Croswalk, absolutely not suitable for real time multiplayer game for mobile devices.

    If anyone can give advice, I would be very grateful, because I do not want to discard the half-year and project to the Trash.

    P.S. I have applied all possible optimization techniques (tips from Intel and forums). It also tested the game deleting 90 percent of its functionality. The result little better, but FPS jumping from 30 to 45.

  • mcart What is your game, by the way?

    Have you talked to Ashley about it? He has been known to optimize code in situations like these before.

    This may also provide a good chance to optimize the multiplayer engine as it is something I'm sure more users would like to take advantage of like yourself.. )

  • This thread is from 2014, you probably want to start a new one, a lot has changed since then. Also the signalling server has no direct impact on the game FPS rate, so I'm a bit confused about what the actual problem is.

  • Regarding Signallig server, the night was 45 FPS, 20 FPS in the morning. The difference is that in the morning I used a better internet than in the evening. And so I immediately raised the question whether the signaling server running correctly. But Ashley does not say something...

    Another question is whether Intel XDK better than like Android Studio or Eclipse compiles the APK. Because as far as I understand for Croswalk declining performance.

    In terms of game optimization, it is optimized enough that would be 60 FPS, but it is not. Therefore, I and looking for the cause and solution.

    Word should try without a crosswalk, such as the use of canvas WebView or something like that, with whom I have never come across. Do you have any tips.

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