After the last few updates, Intel XDK android builds go to black screen when ran. However, the projects run in the emulator. I also noticed that touch triggers are happening twice in the XDK emulator but work normally in C2. I realize this is all likely Intel's fault, but I thought I'd see if others are having the same trouble.
Develop games in your browser. Powerful, performant & highly capable.
Not sure about what could cause the black screen. Does the project run in chrome over wifi on your android? If so, I suggest you report it on the Intel XDK thread with a capx example for Intel to take a look at. For the double touch problem - in the touch object, try disabling the use mouse input option. That sometimes causes a double firing of the on-touch trigger.
I've had the same trouble with the latest patch (r162), black screen of death when installed on the phone, but fine when running emulator or testing remotely on device. I have retired it with older versions of construct 2 and the results are fine, everything works.