Goal: create event that prevents enemy from going through other enemies of same type
What event must do-pick 2 instances of enemy and check for colission between them
So the main problem is: how to pick this enemies I know,but how to push 2 instances in collision event I dont know
Something like this I cant do
<img src="http://img577.imageshack.us/img577/7625/1gx.png" border="0" />
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Families pick instances separately. So create a new family, add just "Enemy", and then you can say "Enemy: on collision with Family". Then you can also refer to each instance individually by making actions either for Enemy or for Family.
Ashley,thank you for your time.It works!