increasing the tree

  • hello i had an idea which can improve many features of C2. to make the tree for behaviour settings more complicated, (pin and solid could have at least had active at start) in a tree it is very easy to navigate. some games only need the single line of gravity in them with many hundreds of objects, so it would be better to disable some features of a behaviours. in pin, choose which object to be pinned to. solid, (solid for solid/other behaviors).

    thanks

  • Doesn't anyone find this idea useful

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  • I'm not entirely sure what your saying?

    tree? what kind of tree. Object heirachy? The reason I think your talking about this is because of this line.

    "some games only need the single line of gravity in them with many hundreds of objects, "

    If this is the case. Then I also made the request for a Scengraph technology under the topic of [suggestion Pin] Theory or Relativity. If I'm wrong. Then I have no idea what your talking about :(

  • srry jayderyu , i meant that to increase the complexity of default behaviours settings

    the title is very misleading

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