Hi. I am working on my side scrolling platformer game and I am testing my character controls. I am using about 20 sprite strips with approximate dimensions of 1500x500 pixels for animations. When I preview with the Debug Layout Preview the FPS is between 48-56. If I preview with Run Layout and I use an in-game fps indicator my FPS is between 57-60.
I also made another project file with the same controls but here I imported my character from spriter (scml file) , using the plugin. The frame rate is almost the same ... with differences of 1 or 2 frames + .
So ... I am a little confuse, should I use just the FPS indicator to see the exact frame rate ? .... and why is this differences between the two methods ?