Hello, why can not you check if an object has the platform behavior enabled / disabled?
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You could add an instance variable to the object (or family) and keep track of that yourself.
I get it.
Then the question would be: why do some behaviors allow us to check their status and others as the platform behavior does not?
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Same reason we have platform games, but not, blinking, fading, rotating, etc. games.
But this is C2, so you're beating a dead horse.