So I have lots of animations with duplicated frames for reasons. Whenever I reload the frames from original sources, only the originally loaded frames get replaced but the duplicates stay the same. This is especially painful when I , for example, re-render most of the animations for my character and then reload them. It forces me to do all the duplicating work all over again.
I think this is something Construct devs should look into. Maybe prompt a question asking if replacing the duplicates is okay before doing it so both ways is okay?