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Is it necessary to have to use sprite.ImagePointX(2), to refer to the X position of an image point? Couldn't it just be sprite.X(2)? And if the brackets aren't there then it means (0)?
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That WOULD be pretty nice, actually, since I have some pretty lengthy lines filled to the brim with "ImagePointX" and "ImagePointY" over and over. On the other hand, it's a little less intuitive for people who don't know about it.
To further illustrate the redundancy, imagine if Sprite.X read as Sprite.HotSpotX in expressions.
Some users have requested the ability to translate co-ordinates between layers. That might be a better candidate for a parameter to the X and Y expressions.