Image editor: show mouse coordinates?

0 favourites
  • 6 posts
From the Asset Store
Total customisation of the input! You can combine inputs from all peripherals. Make your game accessible for everyone!
  • Just a small suggestion:

    When editing animations in the image editor, could we have the mouse coordinates shown as they are when working with a layout?

    I've just been editing the collision polygons for a couple of animations, and knowing the actual coordinates of the mouse would be a real help in getting things to line up properly. <img src="smileys/smiley1.gif" border="0" align="middle" />


  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • ...and a quick related suggestion -- could we possibly get an option to "view collision polygons" when working with a layout in the editor, which would overlay each object with a transparent outline of it's collision polygon?

    This might help to debug problems where the collision polygon isn't exactly where you think it is -- it would certainly have made my current situation a lot easier to figure out at a glance, as I needed to line up the collision polygons of a number of objects, and it wasn't immediately obvious based on the image of the objects exactly where that was.

  • I hope this isn't perceived as rude, but I'm just going to give this topic a single bump, because I think it may have dropped off the first page without being seen by Ashley

    <img src="smileys/smiley1.gif" border="0" align="middle" />

  • Sorry for the lack of response, both points now on the todo list.

  • This reminds me of something I had on my mind earlier. In CC you could place the hotspot/image points by entering X and Y coordinates instead of clicking. Is that going to come back in the C2 image editor?

  • inkBot - yep, should do.

Jump to:
Active Users
There are 1 visitors browsing this topic (0 users and 1 guests)