I've just come across a rather demoralizing issue with performance when exporting to an .exe using Node Webkit. It seems to affect all capx files, so I know it's not due to the coding of events.
If I run a preview using Node Webkit all is well, with a rock solid 60FPS and low CPU usage, with WebGL rendering in full effect.
When I run it as an exported .exe I get horrible performance across the board, with a notice saying WebGL is not supported. How can this be, seeing as how it runs (with WebGL) in the preview browser?
I should also mention I get horrible performance in Chrome on both preview and export. Firefox is decent although not as smooth as the Webkit preview.
All graphics drivers and DirectX drivers are up to date so I'm really not sure what the issue is. Any help/explanation as to the cause would be greatly appreciated, it has me somewhat worried for the future of my project.