HUDs and different layouts.

0 favourites
  • 1 posts
From the Asset Store
Adjusting the game screen for different resolutions (Letterbox scale)
  • On my current project, I have each level in a different layout, and since the start of it I wanted to create a single HUD that would work with each.

    First I created the HUD dynamically when I load the level, but this is a pain to create and maintain if the HUD is complex.

    Then I created a HUD on the first level and made it global. This works - except if you jump into a different level - if you are testing or if you are continuing a saved game.

    And today I found the solution... which basically involves checking to see if the HUD is loaded - and if it isn't switching the layout to the HUD layout and then switching straight back - with the HUD kept because it is global.

    I am very happy with this!

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
Jump to:
Active Users
There are 1 visitors browsing this topic (0 users and 1 guests)