I've been trying out C2's built in example runner game. The example seems to work well in the browser and the windows phone emulator, but when I export for cocoonjs it starts to behave strangely.
If you play the game for a short while (2-3 mins), you'll notice that platforms are sometimes placed in mid-air, and these mid-air platforms lose their solid behavior towards the end. These platforms also tend to disappear before they have completely left the layout.
(Note: You may have to be patient, as it doesn't happen all of the time, however even a few times would be enough to spoil an otherwise decent game! Also, if you allow the player to die a few times, it helps to bring on this behavior faster).
Does anyone know why this might be happening, and how I could fix it?
Oh, I changed the fullscreen option from 'letterbox scale' to 'scale' (not sure if that matters!)
Thanks everyone, any help would be appreciated.
PS, I've attached the capx, but it's just the example found as an option in the new project list.