I would like to know how graphics are loaded into GPU ram as this is the first limitation when it comes to mobile games.
(by the way is the data streamed from disk or from ram?)
I would like to know if ALL the graphics are loaded at the beginning or if there is a possibility to load only graphics that appear on the first layout.
Let's say I use 50 sprites on the first layout and then I use 300 spirtes on the second. I want to know if C2 loads 350 sprites in the graphic memory directly or if it unloads the 50 sprites when i move to layout 2.
I think this is critic memory management when it comes to designing for an ios platform. Because If it's not possible I would rather use UE4 but i prefer C2 because it's more simple.