So, since my upcoming games wont have adds but only IAP, I focus on 512+ MB RAM phones. I just assume that everyone who still has a phone below 512 RAM is either not interested in playing on their phone, or wont spend any money on IAP.
Since Cocoonjs has great overall performance, but bad RAM management, I think the real question here is, how much RAM can my game occupy, before I start loosing the market share, I am interested in.
Therefore, why don't we collect real life phone data, where people state how much free RAM a:
1. 128 RAM phone has
2. 256 RAM phone has
Then we can combine:
- Free ram per phone generation
- market share of phone generation
- how much ram can my game use before i start loosing such and such % market share