GAMEE x Construct Game Dev Contest

  • I will install the plugin tomorrow and send a Bomber Q game.

  • I will install the plugin tomorrow and send a Bomber Q game.

    Cool! Looking forward to it!

  • GameeApp Should we implement all of what's on this site (https://github.com/gameeapp/gamee-js/wi ... principles) for the contest?

  • hi, i use construct 2 and i dont know how to implement the gamee.js plugin can someone explain to me? PLEASE :3

  • lufech I asked the same question! Here's my topic :

  • MrQuickGame

    [quote:1uhdfy15]No intro in-game menu. Players go directly to the game and our native UI guides them through the whole process.

    Exception, there can be intro but you should avoid it. In case of big and complicated game that requires menu or allows multiple saved positions there can be even menu

    [quote:1uhdfy15]We prefer games that are language independent. Try not to use any text if possible.

    Exception, simple English allowed, expressions like "BOOOM" allowed.

    [quote:1uhdfy15]No adult content. Games have no age minimum so the content must be appropriate for all ages.

    Must comply

    [quote:1uhdfy15]Playable on iOS, Android and web. Since the games are coded in HTML5 and Javascript it has to work on every mentioned platform. For acceptance, the game must comply with the Technical rules.

    Must comply

    [quote:1uhdfy15]Our default control system is portrait fullscreen. It's also possible to use some of our predefined controllers.

    Must comply, only fullscreen

    [quote:1uhdfy15]Games can't have any in app purchases.

    Must comply

    [quote:1uhdfy15]5 MB maximum size. We want games to load quickly, even on slow connections. So please make your games as small as you can.

    Scoring has to be connected to our framework. Otherwise the game wouldn't be visible in our leaderboards.

    Must comply

  • hi, i use construct 2 and i dont know how to implement the gamee.js plugin can someone explain to me? PLEASE :3

    & MrQuickGame

    Take a look at our video tutorial - it is almost identical for Construct 3 and Construct 2 <img src="{SMILIES_PATH}/icon_e_wink.gif" alt=";)" title="Wink">

    https://youtu.be/_VauL2CpE70

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  • i want to play on it

  • Hi GameeApp, and thanks for these new answers since our last exchange.

    After testing few games on mobile phone (a Samsung Notes 2 that is getting old but is still high-performance), I noticed that they get slow a lot, which make them difficult to run normally and could change completely gameplays and challenges as a whole.

    Therefore, I try to optimize everything to prevent this from happening on my side.

    My last prototyping works and XP should, I hope, help going in this right direction.

    In the meantime, I just wanted to ask you: Do you have noticed the same problems on your side?

    Could you please precise us your average CPU and FPS on some titles presenting this kind of issue?

    Finally, what did you intend to overcome this and do you have any precious advices? Thank you!

  • [quote:qxtgijlv]We prefer games that are language independent. Try not to use any text if possible.

    Exception, simple English allowed, expressions like "BOOOM" allowed.

    So using text for tutorials and another things that uses text like ingame shop and achievments are extremely discouraged?

    I think ingame shops and achievments are great for player retention, but so do you prefer a more simple and direct experience?

  • Must comply

    I don't know how to implement Gamee's button/joystick interface but would it be ok to use my own graphics?

  • >

    > [quote:3dobshd2]We prefer games that are language independent. Try not to use any text if possible.

    >

    Exception, simple English allowed, expressions like "BOOOM" allowed.

    So using text for tutorials and another things that uses text like ingame shop and achievments are extremely discouraged?

    I think ingame shops and achievments are great for player retention, but so do you prefer a more simple and direct experience?

    The thing is GAMEE application itself is multilingual. So we maintain files with translations for the application. But games do not, because so far we have no mechanism for it. And in case we want to add some other language, we can't track back all our games and do the translations. We could extend API but everything we made so far would be against our strategy "make it simple as we can".

    We reallize that we are losing some opportunities there. But at the same time, there are many and many and many people in the world that DO NOT understand english but DO WANT to play games. In Africa, Brazil, Middle east, Russia... we are running marketing over those places and we are ready to give you an opportunity to expand your games over there.

    If you apply with game with text, you will get less points for:

    [quote:3dobshd2]UI + onboarding - if game is understandable, smoothness of the process of learning and mastering it

    How much less is based on amount of text your game contains. I can't tell for sure if you can or can't win, but hey, if your game is good you should try

  • > Must comply

    >

    I don't know how to implement Gamee's button/joystick interface but would it be ok to use my own graphics?

    Dude I don't know if you read correctly lines in our answer. DO NOT implement buttons/joystick that is in GAMEE wiki. Use yours Plugin doesn't offer GAMEE buttons/joystick.

    [quote:jl43wvp9]Our default control system is portrait fullscreen. It's also possible to use some of our predefined controllers.

    Must comply, only fullscreen

  • Okay, I'm in. Came up with my game idea last night as I was drifting off to sleep. =)

  • We only post our zip game, not all the assets that are mentioned at https://github.com/gameeapp/gamee-js/wi ... principles ?

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