My game is already on steam (Xenia) and some people tell me they get stuck after some time.
It starts ok, but later the framerate might be lower and if the player dies, he has an increasing delay until respawn and later if he dies more times, eventually he doesnt respawn at all. The game is not frozen (the player can access the pause menu and exit the level) but the character stays at the last frame of the "death" animation.
I know its not about how powerful each system is, because i have a Core2Quad with an rx 230 and the game works perfect from start to finish.
Someone has an i7 with an nvidia 980 and the character gets stuck on "death" animation at lvl9.
Ive tried "if load fail" trigger (in case it was not loading last savegame) but nothing triggered.
The game is about 1200 events, no physics, i use about 20 times "every tick" and 10 time "for each" (if that matters), i use local storage to save lvls and C2 save/load for checkpoints.
Using C2 244 and NWjs 0.24
PS In 48 hours, ive slept 3 hours....i must fix this... :/