I'm developping a game for Android, I have chosen to define my windows size of 360*640 to avoid using too much memory, the game works well on smartphones but gets blurry on high resolution device like the Samsung Galaxy Note (2560*1600).
Should I make a "Hd" version for big and high resolution devices and seperately another version for low resolution device ?
Because when you choose low resolution it uses a little bit of memory but gets blurry on devices with big resolution, and when you put big graphics it burn to much memory...Seems I have to make a choice, I don't want people to download my game and have a problem with memory or blurry images...
Thanks for help !
Sorry for my bad english.