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I have nothing idk why.
Debug menu says its the Engine and not the event sheet. Object count staying static.
Fps starts at solid 60 fps and slowly goes down to 20 fps even when idle
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I tried your project in version r265, played it for a few minutes and left it for a few more - the fps and cpu utilization values stay the same. ~60 fps, ~5% cpu
The game is really cool and really weird, by the way!
Hm must just be my CPU doing things, and thanks!