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If my game runs with 30FPS on Chrome (for example),
If I export it as windows app, would it run also with 30 FPS?
Or would it run better? or worse?
Which platform is the best/faster?
HTML5? iOS? Windows? Mac?
FPS is dependent on hardware and the workload demanded by a program.
Develop games in your browser. Powerful, performant & highly capable.
But aren't navigators restricted?
I just thought that Windows apps should be faster than Navigator Apps.
The desktop app exporter is based on node-webkit, which is a standalone version of Google Chrome. The game should work nearly identically.