I'm working on a new game and discovered the following situation:
The project basically has a tiled background that slides when the player (who uses the platform behavior) reaches the middle of the screen.
When the platform behavior is active, we can observe a flickering effect on the scenario. However, when the platform is disabled the scenario slides smoothly.
The problem is that it takes a lot for the scenario to glide smoothly, but the platform behavior is active.
Can anyone give an idea how to solve this?
Here's the capx example of the problem: