File.extensions

  • How to secure Game Assets

    I read this and tried it out on Construct 2 .

    First i though it WORKED ! Because foolish me din't clear browser data and so the Game kept being stable in Chrome..

    Cleared the Data and it seems like this is not working in Construct 2...

    Why is that? It is Awesome ! With a bit of brain you can protect your game and the only way to crack it is by brute force !

    Why not in C2 ? or am i missing OR EVEN over-hyping something here?

  • The tutorial you are refering to is for Construct-Classic.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • The tutorial you are refering to is for Construct-Classic.

    Yes.

    But i would think that Construct2 being the successor of Construct Classic would keep such a good feature.

  • No, this won't work on Construct 2, because generally servers need to know the correct file extension. Plus it's not really security, just obscurity.

  • Why worry so much about protecting so much the game assets? I mean, if a game gets popular enough, it will get hacked and dismembered, no matter what, it's only a matter of putting effort and time into hacking it. I dunno, it's like a never ending war. I don't know, it's just a personal opinion, but I would be happy people want my assets so bad, I might be doing something right.

    It also plays an important role on yer game's popularity.

  • Why worry so much about protecting so much the game assets? I mean, if a game gets popular enough, it will get hacked and dismembered, no matter what, it's only a matter of putting effort and time into hacking it. I dunno, it's like a never ending war. I don't know, it's just a personal opinion, but I would be happy people want my assets so bad, I might be doing something right.

    Yeah it is mostly because i found it awesome and less because of the hacking <img src="smileys/smiley1.gif" border="0" align="middle" />

  • There is one solution : when webgl shaders are going to be possible in C2, somebody can write an obfuscator, and use a shader to do realtime de-obfuscation on GPU. With that method, you can't steal content ahead of time, but you can still take screenshot, and somebody determined can still copy your game assets that way...

  • <img src="smileys/smiley23.gif" border="0" align="middle" />

    Yeah.. :P

    Cool stuff though, but i want my game to be Multiplayer anyway, so it is not that important :)

Jump to:
Active Users
There are 1 visitors browsing this topic (0 users and 1 guests)