Can we have a Scale properties for the TileMap object ?
It would make my life easier.
For example my grid size is 40, but my asset size is 80. Its kinda hard to downscale it and do the game or level design in the editor since there is not option to downscale.
For now I could just set put the TileMap in a layer and scale the layer to 0.5.
Can I request a feature like the SpriteFont scale thing to be put into the TileMap object ? At least in the editor I can actually see the actual size.
The reason I dont just downscale the game asset to 40 is because I want it to not blur when the game is played in higher resolution.