Hundreds of features to explore
Games made in Construct
Your questions answered
Popular & trusted by schools and Universities world-wide
Construct 3 runs in the browser & works offline
Students do not need accounts with us
Our educational partners
Free education resources to use in the classroom
World class complete documentation
Official and community submitted guides
Learn and share with other game developers
Upload and play games from the Construct community
Game development stories & opinions
Just a quality of life thing. We have two options for mirroring sprites right now; set in events or make another sprite object that's mirrored. If you're using tilable sprite objects for your levels then it's a drag to pick by UID and mirror in events, and the second option is kinda wasteful.
ErekT - I see your point. +1
But there is a way though, you can just set your sprite's width to negative. For example Width: -150 , Height: 100
Nah, I tried it. It works in the editor but during runtime they get flipped right back
ErekT - It won't get flipped back if no events makes it to do so. Look at your events and see if you set it to mirror or....
You're right, cheers
Develop games in your browser. Powerful, performant & highly capable.
You can also test my C2 remplacement routine with Glsl called mirror
parameters State=0 notmirrored 1=mirrored ; it using flip screen in glsl;
With this little function you can see sprite mirrored or not on editor.
Very cool, I might just use that. Thanks