I would like to ask you if is possible to implement two things too.
- Last saved data;
- Local saved data list;
What expect from these features:
- Last saved data will be used to make easy the implementation of the Continue button, picking the saved data with the newest date;
- Local saved data list will be loaded inside a special string saved with the save data, so, when you want save the game, you can restore the list to give to the player the saved list, with date, hour, etc, and he will can replace one of the save slots or make a new one.
Also, it will make easy to make a list for a Load menu.
What the deal without these features:
Actually, I'm figuring out how to implement a load menu with 3 slots, and a continue menu too. Maybe it's simple and can be achieved with less than 10 events, but I have no idea of how.