Are there any plans to implement something like that? Perhaps my approach to designing games is something that was not intended with C2, but having containers for families would be swee-heet.
Like simple scenario where I have objects GoodGuy and BadGuy, which both belong to 'Person' family. I'd like every 'Person' to have health bar object associated with them, but currently this is not possible.
It's mostly matter of workflow and how you wish to keep your objects organized; I prefer using families a lot as it feels more intuitive than having those objects merged into single Guy object, and giving it all functionalism of the 'Person' family.