Feature Request - Overlapping/Collisions for TiledBackground

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  • So this one is simple but it really bothers me.

    For TiledBackground objects you can:

    • Assign it a Solid behaviour so other objects won't go through it.
    • You can check if a Sprite object is colliding with or overlapping a tiled background.

    But you cannot:

    • Check if it has collided with another object
    • Check if it is overlapping another object, not even another TiledBackground.

    I'm fine if there is a reason you cannot edit the collision polygon, leaving it permanently to be a rectangle, however it's more consistent and gives the object more use if you to have the ability to check if a TiledBackground is overlapping/colliding with another object, including another TiledBackground.

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