Favourite feature in construct 2?

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  • my favourite feature is the physics that was recently added to construct 2

  • For me the new features coming out are just-in-time. For the next app I am working on, collisions and physics are being used. The other app I ported I'll be updating with the new physics and collisions. I had to do some workarounds to get the collisions working properly, now it's included.

  • my fav feature is ofcourse the physics. I am trying to make a soccer game.

  • If I had to pick one I guess it'd be sub-events. They go a long way.

    If I hadn't made my own level editor it would be the ability to change duplicate's properties without affecting the rest.

    Built-in collision masks are pretty nice too.

    edit: Oh, C2..Well I think the above features have already been added so whatever.

  • The window that pops up and lists the variable so you don't have to write them all the time.

  • First, the HTML5 exporter. <img src="smileys/smiley4.gif" border="0" align="middle" />

    Then, physics. Especially joints. They open lots of amazing possibilities.

    Finally, short descriptions of events, actions, and action parameters. A small but really useful feature.

    Needless to say, Construct 2 is a great application as a whole. I can't wait for more great features. And yes, a Scirra's tweet led me to this thread. <img src="smileys/smiley17.gif" border="0" align="middle" />

  • The set collisions boundaries tool is my fav!

  • I love the whole event system. I'm still getting me head around it but by watching the forums and reading the tutorials I'm starting to see what can be done.

  • My fav feature is that features gets added quickly and that the advice from the community gets taken into consideration.

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  • physics

  • My favorite Construct 2 feature is Cloud Unlimited FPS in the browser window and DX11-equivalent HTML5 hardware accelerated effects.

    Oh, wait, I wrote this into the old 2011-console. It is not that year yet..oops

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