I made a test game for Android platform. It's a simple side-scrolling game with layout size 3840x720 and Window Size 1280x720. I set the full-screen mode to Scale.
And so I tested it on 2 phones, Galaxy S3 and Xperia PLAY.
The result of the FPS is:
SGS3: 10-16 FPS
XPLAY: 24-32 FPS
XPLAY got only 1GHz of processor speed while SGS3 1.4GHz Quad-Core.
My question is how this even possible?
Develop games in your browser. Powerful, performant & highly capable.
Apart from multitouch support I found gingerbread more performing in html5 rendering than ics. XPlay is running gingerbread?
These days CPU clock speed is actually kind of irrelevant to the overall speed. It is possible to design vastly more efficient chips at the same clock speed, so you could have two chips both at 1 GHz, and one runs twice as fast as the other!
Rendering in this case is probably more determined by memory performance than clock speed, so maybe their memory specs are the other way round there.
The Android browser is also extremely inefficient, even on Android 4. It does not use the graphics card to draw. Try the game in the CocoonJS launcher and see if it runs any better - it uses full GPU acceleration and can be as much as 5 to 10 times faster.
Yes, the XPlay is under gingerbread.
I tested it on CocoonJS on both devices. And the result were great! When will we able to export it into standalone apk using CocoonJS wrapper?
I hope it's on the next few releases.
jourdan - it should be ready in a few weeks - really it's Ludei's job to get it working, they're the company who make CocoonJS. Out of interest, what was the framerate with CocoonJS? Did you get 60 fps?
That would be very awesome! Can't wait.
Is this for real?
Here's the screenshots
<img src="http://pictat.com/i/2012/6/25/41050screenshot.png" border="0" />
<img src="http://pictat.com/i/2012/6/25/21995screenshot.png" border="0" />
Nice results! I guess the SGS3 has a really good GPU, and that helps it run way faster! It's gone from the slower to the faster one.
jourdan Great results indeed! Thanks for sharing. As Ashley said, in a few weeks you'll be able to deploy your game onto iOS and Android.