Say I have a Family Fruit with 3 similar fruit objects Apple, Orange, Pear. I use System.CreateObject(Apple) to create an Apple instance, will Fruit immediately pick that Apple instance so I can use subsequent code like Fruit.X = 100, Fruit.Y = 100, etc... ?
Right now I'm storing the UID right after the CreateObject and then doing Fruit.PickByUID after a set of conditionals. I'm hoping to clean up this code some if the subsequent Pick is unnecessary.
Thanks for your advice