Node webkit is packaged with the game so even blank projects exported with it are around 25mb.
You must be using some huge images or music files or something. Our project with over 1000 images and 3000 events comes out to ~52mb.
Edit: NW exports to 3 platforms as well. Is the filesize you posted all of them together..?
HOLY CRAP IT'S TOKINSOM! BRUH! I'M A HUGE FAN OF YOUR WORK! Anyway Fangirling aside, no, I'm only referring to
the Windows x64 file, and all of my files are not huge at all, they are extremely small sprites. I am however using a Project file instead of a single file .capx, so that could cause it, I'm gonna try exporting it from a single file now.
Edit:No matter what I do the project is still sized at 80+ MBS,